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Modern PC flight sims like Microsft's Flight
Simulator are excellent tools for learning about different
aircraft types, or for simply reviewing current types.
Unfortunately, PC flight sims are written by computer geeks who
often know very little about flying, but they do have sense enough
to consult with experienced pilots when assembling flight sim
packages. As a result, modern PC flight sims are very complete and
accurate in configuration and in flight behaviour. This is
good. But, on the other hand, the manuals sometimes read as if
they were written by less intelligent forms of life. This is not
so good. However, sifting through the chaff, we can find a lot
of really useful material for real aviators in modern flight sims
(i.e. sims produced since 2002, and designed to run on fast
hardware with bags of fast video memory).
The Good Flight Simmer's Guide takes an advanced look at
developing PC based flight simulation. This is a very useful manual
for setting up flight sims (mostly MS Flight Sim versions), and
adding/modifying/extrending its various components. Just remember
that the book was written for flight sim geeks, and go for the good
stuff:
Advanced Hardware
What do you want out of flight simulation? Modern PC's are very
fast and powerful, and they have amazing graphic capabilities.
The aircraft are very realistic. This book offers advice on
advanced hardware and the latest technological advancements. From
the very latest types of processors, ports, monitors to peripheral
devices. Some flight sims can be rigged with instructor stations,
or with a dozen monitors. This book considers how all these gadgets
can be implemented into a desktop environment and still give you a
smooth, lifelike performance.
Fluid Frame Rates While having most advanced hardware
is great, getting your software to behave is another head
scratching concern. Therefore, the author committed a chapter to
optimizing and matching your hardware to Flight Simulator to obtain
jitter-free, fluid, frame rates.
Learning to Land
Anyone can crash-land a small Cessna but wouldn't you love to place
an Airbus exactly where you want it and accomplish a text book
airliner landing? The author explains the step-by-step practical
instructions needed to bring off a smooth landing, and you'll guide
your aircraft in for that perfect approach to touchdown.
Guide to Flying Online
Often a subject that is ignored or turns a pilot's blood, we take a
look at multiplayer and flying online. What software is required?
Where do you get it? How do you install it? What are the various
methods of communicating with ATC? How do you maximize your
connection for realistic results?
The Big Challenge
Just like the first edition of this book, the author includes a
challenge that starts easy and gets a bit harder, harder
again and then painfully challenging! We aim to utilize your skills
learned in proceeding articles and send you off in various aircraft
from airfields in the UK and end up touching down in the Alps.
Build Aircraft, Scenery Using GMAX tools
Following our much praised tutorials about installing add-ons we
now turn our attention to physically building them. According to
our contributors it is surprisingly easy once you know how. In
these very thorough lessons we provide the fundamentals of
construction and advanced techniques direct from the developers of
GMAX themselves.
The manual is stuffed with lots more material, from learning to
fly, to cross-country IFR navigation in high winds, ice, and
turbulence. The hardware setup info, the on-line gaming info, and
the radio navigation techniques alone make this book worth the
price.
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